In development

A Minecraft proxy built for flow.

Flume is an open-source, Velocity-based proxy with custom optimizations and modules. Early days: everything here is a goal until it’s measured.

[Flume] Starting proxy…
[Flume] Loading modules…
[Flume] Listening on 0.0.0.0:25577
[Flume] Backend “lobby” connected
[Flume] Done. Ready for connections.

Why Flume

A proven base, with our own optimizations on top.

Production-ready foundation

Built on Velocity-CTD, so you start from a proven base instead of from scratch.

Performance on top

Custom optimizations for CPU, memory and connection handling, measured against plain Velocity.

Focused, not bloated

A tight set of personalized features instead of everything at once, open source and kept in sync with upstream.

Benchmarks

Coming soon. Numbers will be published once they’re measured against plain Velocity.

CPU
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Memory
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Join time
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Method: same hardware, JVM flags and config on both proxies, driven by bot load.